

We will be using Google Drive to allow you to get access to the samples and as a place for you to submit your final recordings.

You will also need to get a free Google account and become familiar with Google Drive. You would need to install and become familiar with Audacity. By using volunteers we can decrease the time it takes to get a larger number of high quality clips.

It can take thousands of person hours to create a large number of high quality clips. Once you get good at using Audacity you can create roughly 1-2 clips per minute. It is a bit tedious to create these clips. We would like to keep the cost for the plugins and clips low, $15 USD. The large number, combined with playback logic that can randomize the starting clip, will reduce the chances that you will hear the same clips during a flight in the simulator. The goal is to get 1,000 to 2,000 clips per controller per region. In some cases a section of the audio may need to be boosted in gain so that the pilot exchange can be heard clearly. Some static is ok but too much can detract from the immersion during playback. It is also important when editing the archives to select only reasonable quality clips. The reason we need to do this is so that clips from a general region of the world can be used for a controller at any airport and still maintain a reasonable degree of immersion. The clip will need to edited with Audacity to remove the word Boston so the resulting clip reads as “United 6626, Tower, cleared for landing runway 4 right”. As an example you might hear “United 6626, Boston Tower, cleared for landing runway 4 right”. Often these clips will have very specific location identifiers in them. As an example, “United 6626, Tower, winds 240 at 7, cleared for takeoff runway 24 right” – “Cleared for takeoff runway 24 right, United 6626”. The recording archives from need to be edited with Audacity to create high quality audio clips that represent a single exchange between ATC and the pilot. The playback plugin or Pilot2ATC can then play these clips based on the ATC facility your com radio is tuned to. tower, ground, clearance, approach, departure, center. The goal is to organize and classify these clips by the geographic region that they originated from as well as the type of controller the communication was with, i.e.

These clips can then be offered under license for use as ATC chatter playback in flight simulators. Stick and Rudder Studios has a licensing agreement with that allows us to collect and edit clips from their archives. The Chatter project is about collecting and refining recordings from for use in a chatter playback plugin for X-Plane, FSX, FSX Steam Edition, P3D V1 – V5, MSFS 2020, or for use in ATC programs that support chatter playback such as Pilot2ATC.
